These ships could only be detected once they had reached the minimum acquisition range of 2 km (3km if equipped with Target Acquisition System Modification 1), or by being spotted by Surveillance Radar or Hydroacoustic Search. It is worth mentioning that in the earlier version, a ship firing from behind a smokescreen was virtually undetectable. These new mechanics will not affect the performance of ships equipped with Smoke Generators and will be centered around close and medium range engagements. With the core concept of these Smoke Generators in mind, we are happy to announce that the Smoke Generator will now be revamped with new mechanics. Upon collecting player feedback, we started improving the mechanics of Smoke Generators. In Ranked Battles, players preferred playing passively until the opposing team made the mistake of engaging blindly or setting a smoke screen too early. Battleships and heavy cruisers can coordinate with these ships to deal immense damage to enemies without getting close to them. Changes to the Smoke MechanicsĪttacking under a smoke screen is one of the basic tactics that any Destroyers and Cruisers equipped with Smoke Generator may utilise. In the future, you will be able to obtain Oil for winning Clan Battles. In Update 0.6.11, you may earn Oil upon receiving containers for completing daily missions and challenges. Oil will only be obtainable only if you are a part of a Clan. The total amount of Oil obtained by your Clan mates will be collected in the clan’s deposit. You will need to earn special clan resources - “Oil” - to expand your base structures. You can increase your clan’s maximum capacity by building a Squadron Staff or Task Force Staff.Choose any of these facilities to show a tool tip for each structures.Facilities with gray flags indicate facilities that are not built yet. Right click on the Headquarter and select a facility marked with a flag.
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